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Twenty Questions

One person thinks of a thing. Everyone else gets twenty yes-or-no questions to work out what it is. Perfect for car rides, waiting rooms and the last ten minutes before bed.

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Twenty Questions

Read the full instructions and gather your supplies before starting.

Step 1 of 5

The thinker picks something and says only whether it's an animal, a vegetable (any plant) or a mineral (everything else).

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Activity timer

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Time10 min
Players2 or more players
DifficultyEasy
SectionGames

This one is all yours

Nothing sharp, nothing hot, nowhere far. Tell someone what you're up to, then go ahead and do it on your own.

How to play

5 steps. Tap one when it's done.

Why it works

If every question cuts the possibilities in half, twenty questions can tell apart more than a million things. That's why good players ask big, broad questions first and only start guessing at the end.