How to play
4 steps. Tap one when it's done.
Build a cushion course and rescue a stuffed friend from across the room.

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Nothing sharp, nothing hot, nowhere far. Tell someone what you're up to, then go ahead and do it on your own.
4 steps. Tap one when it's done.
Giving a toy a problem to solve is the oldest game there is. Your brain practises real things, like planning, taking turns and looking after someone, on pretend ones where nothing can go wrong.
Set the rescue in a lava library, upside-down jungle, or stormy sea.