How to play
6 steps. Tap one when it's done.
Roll a die as many times as you dare, adding up your points. Roll a 1 and you lose everything from that turn. First to 100 wins. It is entirely about knowing when to quit.
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Nothing sharp, nothing hot, nowhere far. Tell someone what you're up to, then go ahead and do it on your own.
6 steps. Tap one when it's done.
Every roll has a 1-in-6 chance of being a 1. That never changes, no matter how lucky you've been. Most people stop around 20 points a turn, and the maths says that's close to right, but the maths also says the person who feels brave usually loses.